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Lecturer(s)
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Course content
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unspecified
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Learning activities and teaching methods
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Monologic (reading, lecture, briefing), Dialogic (discussion, interview, brainstorming), Work with text (with textbook, with book), Demonstration, Skills training
- Term paper
- 40 hours per semester
- Preparation for an exam
- 15 hours per semester
- Term paper
- 40 hours per semester
- Preparation for an exam
- 15 hours per semester
- Contact teaching
- 52 hours per semester
- Contact teaching
- 8 hours per semester
- Home preparation for classes
- 43 hours per semester
- Home preparation for classes
- 87 hours per semester
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Learning outcomes
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The course provides students with a comprehensive view of the entire user experience design process of software applications. They will learn how to effectively conduct user research, create wireframes, prototype, test, and evaluate usability in order to design intuitive and functional digital products.
Upon completion of the course, the student will master the key methods of UX design, including user research, testing and analysis. They will learn how to prototype user interfaces, design the structure of digital products, and systematically proceed to create intuitive and user-friendly applications based on data and user feedback.
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Prerequisites
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unspecified
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Assessment methods and criteria
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Didactic test, Self project defence
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Recommended literature
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Donald A. Norman. The Design of Everyday Things. Basic Books, 2013. ISBN 978-0465050659.
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Jeff Gothelf. Lean UX: Applying Lean Principles to Improve User Experience. O'Reilly Media, 2013. ISBN 978-1449311650.
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Jon Yablonski. Laws of UX: Using Psychology to Design Better Products & Services. O'Reilly Media, 2020. ISBN 978-1492055310.
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Steve Krug. Don't Make Me Think: Revisited. Pearson, 2014. ISBN 9780321965516.
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