Course: Scripting in 3D Graphics Software

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Course title Scripting in 3D Graphics Software
Course code KIT/NS3DS
Organizational form of instruction Lecture + Tutorial
Level of course Master
Year of study not specified
Semester Winter
Number of ECTS credits 5
Language of instruction Czech
Status of course Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Fikejz Jan, Ing. Ph.D.
  • Kopecký Zbyněk, Ing.
Course content
1. The Basics of MEL Commands 2. Problem Solving with MEL Scripting 3. Variables and Data Types 4. Using MEL Commands 5. Manipulating Nodes in MEL 6. Controlling the Flow of Execution 7. Procedures and Functions 8. Designing MEL User Interfaces 9. Simple MEL User Interfaces 10. Custom Dialog Boxes 11. Making Advanced Dialog Boxes 12. Using Expressions 13. Controlling Particles with Expressions

Learning activities and teaching methods
Monologic (reading, lecture, briefing), Skills training, Laboratory work
  • Home preparation for classes - 15 hours per semester
  • Term paper - 40 hours per semester
  • Preparation for an exam - 43 hours per semester
  • Contact teaching - 52 hours per semester
Learning outcomes
The course provides students how to work with modern 3D programs used in practice, currently with program Autodesk Maya. In this course students will learn the principles of working with applications and gain skills that can be applied for the data preparation of multimedia applications.
After completion of the course, students are capable of working with program Autodesk Maya tools in wide spectrum of activities and are able to create visualization and animations (for films, computer simulations, and video games).
Prerequisites
There is expected to have previous knowledge of courses 3D grafika and basic knowledge of programming languages.

Assessment methods and criteria
Oral examination, Written examination, Home assignment evaluation

Active participation in tutorials and 75% attendance is necessary. For obtaining credits, students must participate in tutorials and complete all seminar tasks till deadlines (creation of 3D computer animation in Autodesk Maya according to teacher's specification).
Recommended literature
  • GOULD, David A. D. Complete Maya Programming. An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling. San Francisco, CA: Morgan Kaufmann Publishers, 2005. ISBN 0120884828.
  • Mannens, Kevin. Professional MEL solutions for production. Plano: Wordware, 2009. ISBN 978-1-59822-066-7.
  • WILKINS, Mark R., KAZMIER, Chris., OSTERBURG, Stephan. MEL Scripting for Maya Animators. 2005. ISBN 0120887932.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester