Lecturer(s)
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Course content
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The introduction to the 3D computer graphics. Time and space. User interface, philosophy of modeling. NURBS modeling. Polygon modeling. Deformations. Skeletal systems and kinematics. Animation. Types and principles. Materials and textures. Lighting. Rendering. Particle and particle systems. Dynamics and effects.
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Learning activities and teaching methods
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Monologic (reading, lecture, briefing), Skills training, Laboratory work
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Learning outcomes
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The course provides students how to work with modern 3D programs used in practice, currently with program Autodesk Maya. In this course students will learn the principles of working with applications and gain skills that can be applied for the data preparation of multimedia applications.
After completion of the course, students are capable of working with program Autodesk Maya tools in wide spectrum of activities and are able to create visualization and animations (for films, computer simulations, and video games).
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Prerequisites
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It is expected to have previous knowledge of courses oriented to the vector and bitmap graphic processing (Graphics Editors).
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Assessment methods and criteria
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Oral examination, Home assignment evaluation
Active participation in tutorials and 75% attendance is necessary. For obtaining credits, students must participate in tutorials and complete all seminar tasks till deadlines (creation of 3D computer animation in Autodesk Maya according to teacher's specification). The exam is based on presentation of work and theoretical knowledge. To be accepted for the exam an assessment of the exercises is required. To the presentation part student must submit 3D animation which will be assessed. Oral exam includes testing of basic knowledge from 3D computer graphics. The examiner evaluates student by mark according to the quality of the presented work and knowledge of 3D computer graphics.
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Recommended literature
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Dariush Derakhshani. Introducing Autodesk Maya 2016: Autodesk Official Press. 1st Edition. ISBN 978-1-119-05963-9.
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Todd Palamar. Mastering Autodesk Maya 2016: Autodesk Official Press. 1st Edition. ISBN 978-1-119-05982-0.
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TOOLS, Autodesk Learning. The art of Maya: an introduction to 3D computer graphics. 4th ed. San Rafael, Calif: Autodesk, Inc. ISBN 18-971-7747-X.
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