Lecturer(s)
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Veselý Petr, Ing.
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Brožek Josef, Ing.
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Course content
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unspecified
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Learning activities and teaching methods
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unspecified
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Learning outcomes
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This course aims to familiarise students with the selected algorithms and methods used to display graphics primitives and objects - including scan conversion of geometric primitives, 2D and 3D geometric transformations, clipping and filling, algorithms for visible surface determination, use of raster and vector graphics, demonstration of common image formats and next. The accent is given to creating advanced graphics applications using JavaFX software platform and basic programming graphical applications using cross-platform OpenGL.
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Prerequisites
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unspecified
KST/IPOG1
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Assessment methods and criteria
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unspecified
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Recommended literature
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AMMERAAL, L. - ZHANG, K. Computer Graphics for Java Programmers. Wiley. 2007. ISBN 978-0470031605..
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COMNINOS, P. Mathematical and Computer Programming Techniques for Computer Graphics. Springer. 2006..
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WEAVER, J. Pro JavaFX 2: A Definitive Guide to Rich Clients with Java Technology. Apress. 2012..
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ŽÁRA, J. - BENEŠ, B. - SOCHOR, J. - FELKEL, P. Moderní počítačová grafika. 2. vydání. Praha: Computer Press, 2005..
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