Course: Principles and applications of 3D graphics

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Course title Principles and applications of 3D graphics
Course code USII/FPAG
Organizational form of instruction Lecture + Lesson
Level of course Bachelor
Year of study 2
Semester Summer
Number of ECTS credits 5
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kopecký Zbyněk, Ing.
  • Petr Pavel, doc. Ing. Ph.D.
Course content
unspecified

Learning activities and teaching methods
Monologic (reading, lecture, briefing), Work with text (with textbook, with book), Work-related activities, Graphic and art activities
  • Home preparation for classes - 25 hours per semester
  • Contact teaching - 65 hours per semester
  • Preparation for a credit (assessment) - 20 hours per semester
  • Preparation for an exam - 20 hours per semester
  • Team project - 20 hours per semester
Learning outcomes
Prerequisites
unspecified

Assessment methods and criteria
Oral examination, Written examination, Home assignment evaluation, Self project defence

Recommended literature
  • Derakhshani, Dariush. Maya : průvodce 3D grafikou. Praha: Grada, 2006. ISBN 80-247-1253-9.
  • Horová, I. 3D modelování a vizualizace v AutoCADu. Brno: Computer Press, 2006.
  • Kerlow, I. Mistrovství 3D animace. Brno: Computer Press, 2011.
  • Kloski, L. V. Začínáme s 3D tiskem. 2017.
  • Parisi, T. Learning virtual reality. Sebastopol, 2015.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester